Ross

Place of first meeting: Sunny Day.


 * Fun Facts:

-Ross's hoodie design is based off of Team Switched Underswap's Papyrus, with green and aqua green instead of red and yellow.

-Ross, just like Sans, can see LOVE and EXP, and is able to judge the player off of it.

-Ross acts more like a Papyrus than a version of Sans, but he does have that deeper Sans-like side. Ross also has the same belief that anyone can be a good person if they try.

-Ross does fight the player in pacifist/neutral, since he is dared to by Chloe.

-Ross helps the player more than the regular Sans from Undertale, as he actually joins the player on their journey to the king, giving them advice and encouragement, aiding Aurora in battle with his magic, and even giving the player 3 items: A Froggit-Shaped Cookie that recovers all HP, a plate of pasta that recovers 65 HP, and a bar of chocolate that recovers 95 HP.

-The idea of Ross helping Aurora in battle was based off of "Inverted Fate" and their concept of Papyrus helping Frisk in battle. Ross has a multitude of spells that he uses to help Aurora:

>Healing Barrier: At the end of the turn, a green projectile hits Aurora, recovering half of the lost HP that whole turn. Has a 2 turn cooldown.

>Orange Swap: Changes the color of every projectile to orange for that turn.

>The Green Flash: Destroys half of the projectiles in an attack. Can damage the soul, so try to keep your distance.

>Pirouette Roulette: Will give a random effect or no effect to the enemies or Aurora:


 * 1) Enemy statuses: Confused (makes all projectiles move at random), blinded (makes all projectiles thrown in a random direction, or dizzy (makes the enemy fire less projectiles in an attempt to regain their balance)
 * 2) Aurora statuses: Invigorated (increases speed of the soul), spinning (causes the soul to spin around, making it harder to control), Rested (Passively regain 1 HP after every turn for 3 turns, this is the rarest effect), full (gives a chance to make items heal half the amount they normally healed, and keeps the other half of the item in the inventory, pretty rare), or shielded (halves the damage taken by one projectile)

-Ross was close friends with a set of brothers who mysteriously vanished one day. He never quite got over it.

-In the genocide route, Ross does not help the player in battles and does not follow them.

-Ross does not die in the genocide route after all of his phases. He does NOT fall asleep. He gets tired of the PLAYER. He destroys the ground beneath them, causing them to plummet into The Green Forest. They will encounter him later. When is yet to be revealed.

-In the genocide route, the 100th theme of the OST is not a Megalovania, but a replacement for one, meaning it is an entirely unique song. This is because not only does Ross have the abilities of Sans, but Ross has extremely cool tricks up his sleeves:

>Knife projectiles: These work the same as Sans's bone attacks.

>3 Headed Gaster Blasters: exactly as it sounds, Ross has an attack where he summons blasters with 3 heads, meaning the player's soul needs to be in between the lasers to survive.

>Clone: Ross spins something similar to a roulette wheel, then punches it. It will land on one of the characters that Aurora/the player failed to killed earlier in the route. Ross will then repeat the hardest attack that character had, but without invincibility frames, and 4 times faster. It is entirely random what person the wheel lands on, so there is no strategy for the turns when he spins the wheel, unless you are used to everything the wheel can throw at you.

>Soul Magic: Ross is trained in the art of soul color changing magic, meaning he can turn Aurora's soul any color he wants:


 * 1) Red: Normal soul mode
 * 2) Light Blue: Blue attacks freeze the player in place for 75 frames (60 in a second) [Original Concept]
 * 3) Blue: Same as regular Undertale
 * 4) Green: Same as regular Undertale
 * 5) Purple: Same as regular Undertale
 * 6) White: All attack colors have the adverse effect, meaning the projectiles turn green, but deal damage. Blue and Orange attack's effects are swapped [Save Goatbro Unitale]
 * 7) Gray: change the gravity by pressing Z [Revenge: The Unseen Ending]
 * 8) Orange: Makes the soul constantly jump. Press down after a jump to force the soul down [TS!Underswap Papyrus battle Unitale]
 * 9) Red and Light Blue: "Mad Mew Mew effect"
 * 10) Dark Orange: Makes the player take damage when they are not moving [Revenge: The Unseen Battle]
 * 11) Cyan: Inverts movement controls [Chara Battle Unitale]
 * 12) Yellow: Same as regular Undertale
 * 13) Pink: Makes a 5 second ping with the soul, making it move back to where it was prior a few seconds ago [Reboot!Revenge: The Unseen Ending]
 * 14) Dark Pink: Blue soul mode and Pink soul mode combined [Reboot!Revenge: The Unseen Ending]
 * 15) Dark Orange and Blue: Dark Orange soul mode and Blue soul mode combined [Revenge: The Unseen Battle]
 * 16) Golden: The more damage the player takes, their soul becomes more slippery, making it harder to control the movements [Original Concept]

>Black Soul Magic: Turns the player's soul black, meaning the Player can no longer move their soul from the center of the battle box. The battle box turns blue and the player can make the battle box jump to avoid projectiles.

>Multiple soul effects: Multiple effects are put on the player's soul. KR (poison), DK [TS!Underswap Papyrus battle Unitale], FJ (Fateful Justice: Negates invincibility frames entirely), and FL (Faith's Lament: Makes all healing items heal 5% less).

>Other regular Sans attacks and more.