Harper

Place of first meeting: The Painted Ruins.


 * Fun Facts:

-Harper's attack patterns are similar to that of Flowey, but they are exactly the same projectile-wise.

-When Harper had the ability to reset, they only reset once, unlike Flowey who reset multiple times. Harper did this only once because they believed that it was not in their place to change the future.

-When Enflared found out about Harper's existence, Harper did not hide away, and instead went right to Enflared to get to know him. Enflared took it surprisingly well, and so did Harper.

-Instead of tricking the player by telling them to run into the bullets, Harper explains that the bullets are the exact opposite of friendly, and should be avoided at all costs.

-Harper follows the player throughout the Painted Ruins, and actually stops to talk to Aurora before she enters into Winter's house. Harper explains what the light blue soul does, and that is how the player will be prepared for a far different fight from what Toriel had to offer.

-In the genocide route, Harper shows up before Aurora enters Winter's house. Harper explains that what they're trying to do is wrong, and screwing with how the timeline is naturally supposed to go will have serious consequences. Harper tells the player (not Aurora) that there's a far better route, and doing this route will only cause the timeline to collapse on itself.

-After making Winter run away in the genocide route, Harper tells the player that they're making a big mistake, and that the timeline will collapse if they keep going. Harper warns the player that they will encounter Harper three more times before the king if they keep going the way they are.

-Harper's Omega form is referred to as "Gamma Harper," and only occurs in the neutral route, just like with Omega Flowey. The only difference is that the souls, lost and confused, see Harper as a being without a soul and believe Harper would be the best vessel for them, which is obviously a horrible idea.